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dc.contributor.authorOlynyk, Carlin
dc.date.accessioned2021-08-18T18:50:43Z
dc.date.available2021-08-18T18:50:43Z
dc.date.issued2021-06-18
dc.identifier.urihttp://hdl.handle.net/20.500.11803/1475
dc.description.abstractThis paper presents a comprehensive literature review on the topic of Pathological Video Gaming (PVG) and its effects on adolescent self-concept. The historic development and subsequent cultural acceptance of video game technologies has presented young Canadians with appealing opportunities to escape, grow, and develop within multifaceted virtual worlds. These offerings have fundamentally shifted the way that adolescents interact, play, and think about themselves and others. This paper examines the complex relationship between PVG and self concept with a specific emphasis on the numerous personal meanings that underly this practice. Within this review, an investigation of PVG’s global cultural characteristics, motivational theories, and current trends and characteristics will be explored. Further to that, this paper will incorporate a second component on the same topic concerning: implications for counsellors and clinicians, a reflexive self statement, areas for research, and recommendations for future practice.en_US
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States
dc.rightsopenAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/
dc.subjectInternet gaming disorderen_US
dc.subjectPathological video gamingen_US
dc.subjectSelf concepten_US
dc.subjectIdentityen_US
dc.subjectInternet addictionen_US
dc.subjectVideo gamesen_US
dc.titlePathological Video Gaming and Self Concept in Canadian Adolescentsen_US
dc.typeCapstoneen_US
thesis.degree.disciplineCounselingen_US
thesis.degree.grantorCity University of Seattleen_US
thesis.degree.levelMastersen_US
thesis.degree.nameMaster of Counsellingen_US
cityu.schoolSchool of Health and Social Sciencesen_US
cityu.siteCalgaryen_US
cityu.site.countryCanadaen_US


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