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dc.contributor.authorBrown, Kimberly
dc.date.accessioned2018-11-21T18:58:03Z
dc.date.available2018-11-21T18:58:03Z
dc.date.issued2018-05-01
dc.identifier.urihttp://hdl.handle.net/20.500.11803/736
dc.description.abstractTabletop role-playing games is a dynamic hobby in which players take on the mantle of a character they have created and collaborate with a game master to create adventure. The game itself offers a multitude of personal and social benefits to all players involved, which may enrich their lives long after they have left the table. It provides socialization and recreational enjoyment, improves role negotiation and impression management, allows players to experience elements that are beyond their reality, creates a safe space to test new elements of identity, promotes creative problem solving and builds critical thinking. Gaming is an environment where these skills can be tested and explored with minimal risk. I argue in this thesis that it can and should be used in a therapeutic setting.en_US
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States
dc.rightsopenAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/
dc.titleSlaying Dragons: The Therapeutic Value of Tabletop Gamingen_US
dc.typeThesisen_US
thesis.degree.disciplineCounselingen_US
thesis.degree.grantorCity University of Seattleen_US
thesis.degree.levelMastersen_US
thesis.degree.nameMaster of Counsellingen_US
cityu.schoolDivision of Arts and Sciencesen_US
cityu.siteVancouver, BCen_US
cityu.site.countryCanadaen_US


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