Makerspace implementation in the general education classroom
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An issue focused study discussing the relevance of art education in public schools including the status of art education funding and legislation in the United States. The author introduced the integration of art education into the general education classroom through a makerspace. The study investigated the implementation of the makerspace as a form of Science Technology Engineering Art and Math (STEAM) education. Students in a general education classroom were given access to a classroom makerspace for 26 school days. An average of 50% of students participated in the makerspace each day. The author’s results support the use of a makerspace as one form of increasing access and opportunity for creative art exploration within the school day at a public elementary school without an art teacher.